Developing a prototype

Posted by Martine on January 12, 2009 under Miscellaneous | Be the First to Comment

Much depends on the type of project. If a £m+ complex bespoke project then
don't listen to the programmers first as prototyping and s/w architecture
specialists are a must-have before programming begins. Some years ago we
used prototyping tools using prolog and LISP languages and when
functionality and usability at the logic end were ok then we could
automatically produce the c++ code that was asked for so as not to throw
away the effort thus (being seen to preserve the cost-outlay).

I'd be interested to know if such tools are still used.

Martine

APPLY GROUP Martine Parry Commercial Director
[address removed]
tel: 0845 838 1989 mobile: 07788 191252
Skype:MarketingGuru

-----Original Message-----
From: [address removed] [mailto:[address removed]] On
Behalf Of Paul Klipp
Sent: 12 January 2009 13:25
To: [address removed]
Subject: [!! SPAM] Re: [entrepreneur-1056] Developing a prototype

Dear Sascha,

That's the difference between a coder's perspective and a designer's.
Prototype backend code is throw away. Prototyping a very valuable exercise
with many lessons learned and is important to creating and testing the
design, but the backend code is throwaway. If it's not, if it's
high-quality, well-tested, scalable code, then it's not a prototype. It's
iterative development.

Best regards,

Paul

-----------------------------------------
Paul Klipp, president
Lunar Logic Polska
Agile Ruby Experts

http://www.lunarl...

Do you use Ruby? Get counted!
http://www.rubyus...

On Mon, Jan 12, 2009 at 2:15 PM, Sasha <[address removed]> wrote:
> Hi,
>
> Prototyping is part of usability testing and it starts during concept
> development and continue through user cases and build stages of the
> project. It's not something you through away but you learn from the
> use and implement changes based on this learning to increase the
> quality of the user experience. It's very important part of any
> project if you are serious about what you are doing.
>
> All the best
> Sasha
>
> Alexandra Krystova
>
> Creative Director
>
> 54E Scrutton Street, London, EC2A 4PH
>
> 07837761892
>
> [address removed]
>
> www.sakr-design.com
>
> Paul Klipp wrote:
>
> This is the approach that you should insist on from any vendor. I
> hesitate to call it a prototype though, since the goal of the first
> iterations is to produce stable, scalable, tested, and
> production-quality code. A prototype in my mind is something that you
> build as a proof of concept for communication purposes but which you
> intend to throw away when you get serious about building the
> application.
>
> Best regards,
>
> Paul
>
> -----------------------------------------
> Paul Klipp, president
> Lunar Logic Polska
> Agile Ruby Experts
>
> http://www.lunarl...
>
> Do you use Ruby? Get counted!
> http://www.rubyus...
>
>
>
>
> On Mon, Jan 12, 2009 at 1:34 PM, Jonathan Markwell
> <[address removed]> wrote:
>
>
> Hi Alison,
>
> The approach we take to prototyping is to try and narrow down an idea
> or specification into something that can be described in as little as
> 5 or 10 initial user stories. These take a form like:
>
> "As a user I want to be able to upload a piece of artwork so that I
> can share it with other users working on a project."
>
> The trick to creating a great prototype is to produce something that
> people can use to immediately understand the unique core value that
> your web application provides when compared to others. That means
> leaving things often described as "standard social networking
> features" until after the core functionality has been perfected.
>
> My business, Inuda, provides a web application engineering service
> which is particularly well suited to early stage or prototype
> development. Our clients only need to commit to one development
> iteration (set of 5-10 user stories) at a time, which can cost as
> little as £1000 + VAT. We guarantee that at the end of the week long
> iteration you'll have something up and running that you can use and
> begin getting feedback from test users. We typically have a first
> version of a web app ready for public use within 5 to 10 of these
> development iterations. You can find out a little more at:
> http://inuda.com/... Please let me know if you have any
> further questions.
>
> Best of luck with your project!
>
> Jonathan
>
>
> On Sun, Jan 11, 2009 at 7:37 PM, Alison <[address removed]>
> wrote:
>
>
> Hi everyone,
>
>
>
> I'm setting up a business to help creative businesses (artists,
> designers,
> illustrators) initiate and manage collaborative projects more effectively
> with the support of online tools.
>
>
>
> I've had a technical specification produced for the web platform, and
> I'm now at the stage where I'd like to get a prototype developed. I'm
> not quite sure where to start, where to go and how much this might
> cost – does anyone have any advice/tips on how I might start the
> process?
>
>
>
> Any information would be greatly appreciated.
>
>
>
> Many thanks,
>
>
>
> Alison
>
>
>
>
>
> Alison Coward
>
> Bracket
>
>
>
> W: bracketprojects.co.uk
> T: +44 (0)7903 654149
>
>
>
>
>
>
>
> --
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>
> --
> Jonathan Markwell
> Engineer | Founder | Connector
>
> Inuda Innovations Ltd, Brighton, UK
>
> Strengthening your relationships through the web - http://inuda.com
>
> Providing a nice place to work in the heart of Brighton -
> http://theskiff.o...
>
> Helping people make a difference with technology - http://inuda.org
>
> Measuring your brand's visibility on the social web -
> http://HowSociabl...
>
> mob: 07766 021 485 | tel: 01273 704 549 | fax: 01273 376 953
> skype: jlmarkwell | twitter: http://twitter.co...
>
>
>
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